我在unity里需要导出成Excel格式,试了一些方法,其中用c#的com组件的我还没成功不知道该怎么在unity里调用,(如果哪位大哥用别的方法在unity里成功了,可以交流下,最好给我一个小demo(849288321@qq.com),谢谢啦.),不过后来找到了这个org.in2bits.MyXls  ,需要导入这个dll(网上有很多),然后用着还挺好用,我这写的一个小例子仅供参考,

using UnityEngine;
using System.Collections;
using org.in2bits.MyXls;
using System.Collections.Generic;
public class TestInfo
{
public string name;
public string id;
public string num;
};
public class ExcelMakerManager { public static ExcelMakerManager eInstance;
public static ExcelMakerManager CreateExcelMakerManager()
{
if(eInstance==null)
{
eInstance = new ExcelMakerManager();
}
return eInstance;
}
//链表为 物体信息 .
public void ExcelMaker(string name, List<TestInfo> listInfo)
{
XlsDocument xls = new XlsDocument();//新建一个xls文档
xls.FileName = name;// @"D:\tests.xls";//设定文件名 //Add some metadata (visible from Excel under File -> Properties)
xls.SummaryInformation.Author = "xyy"; //填加xls文件作者信息
xls.SummaryInformation.Subject = "test";//填加文件主题信息 string sheetName = "Sheet0";
Worksheet sheet = xls.Workbook.Worksheets.AddNamed(sheetName);//填加名为"chc 实例"的sheet页
Cells cells = sheet.Cells;//Cells实例是sheet页中单元格(cell)集合 int rowNum = listInfo.Count;
int rowMin = 1;
int row = 0; for (int x = 0; x < rowNum + 1; x++)
{
if (x == 0)
{
//根据具体的物体信息 .需要重新写
cells.Add(1, 1, "名字");
cells.Add(1, 2, "ID");
cells.Add(1, 3, "数量");
}
else
{
cells.Add(rowMin + x, 1, listInfo[row].id);
cells.Add(rowMin + x, 2, listInfo[row].name);
cells.Add(rowMin + x, 3, listInfo[row].num);
row++;
}
}
xls.Save();
}
}

然后下面是调用上面的这个方法

using UnityEngine;
using System.Collections;
using System.IO;
using org.in2bits.MyXls;
using System;
using System.Collections.Generic; public class test : MonoBehaviour
{ string path;
TestInfo test1;
TestInfo test2;
TestInfo test3;
List<TestInfo> listInfos;
// Use this for initialization
void Start()
{
ExcelMakerManager.CreateExcelMakerManager(); // --测试数据
test1 = new TestInfo();
test1.id = "one";
test1.name = "test1";
test1.num = "x"; test2 = new TestInfo();
test2.id = "two";
test2.name = "test2";
test2.num = "22"; test3 = new TestInfo();
test3.id = "tree";
test3.name = "test3";
test3.num = "333"; listInfos = new List<TestInfo>();
listInfos.Add(test1);
listInfos.Add(test2);
listInfos.Add(test3);
// --测试数据
// ManagerExcel.CreateE();
} // Update is called once per frame
void Update()
{ }
void OnGUI()
{
if (GUI.Button(new Rect(100, 0, 100, 100), "aa"))
{
PrintExcel();
Debug.Log("aaaa");
}
}
public void PrintExcel()
{
if (!Directory.Exists(Application.dataPath + "/Prints"))
{
Directory.CreateDirectory(Application.dataPath + "/Prints");
}
path = Application.dataPath + "/Prints/Excel_"
+ System.DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss") + ".xls";
ExcelMakerManager.eInstance.ExcelMaker(path, listInfos);
}
}

   

   

至于改字体啥的网上都有相应的例子.可以自己去看看...这里就不多说了.

结果如图: